• Introduction
  • Free vs Paid
  • The Interface
  • Connect Amazon S3
  • Connect iTunes
  • Account Settings
  • Devices
  • Shopping Cart
  • Apps
  • Stand Alone vs Bookshelf
  • Publishing an App
  • In App Purchases
  • Push Notifications
  • Gift Codes
  • Subscriptions
  • Social Media
  • Public Channels
  • Private Channels
  • Kiosks
  • Users
  • Settings
  • Help

Introduction

Origami Xchange is the content and document management tool for Origami Engine. With it you can add user to your authoring team, you can check analytics, publish and update your Apps and content. It’s the central place to handle all of the day to day work with your Apps.

What is Origami Xchange?

It’s a tool to approve, schedule, publish and update your OEP documents. With Origami Xchange you also manage users on your team and the roles they have. You can also send push notifications to your customers and manage channels.

What Origami Xchange is not.

With Origami Xchange you manage content, you can not create, or author anything with it. You can not edit existing content in your app. All authoring work is done with Origami Design.

Free vs Paid

When it comes down to it, Origami Xchange is for managing content that has been published. Since you can’t publish anything with a Free account, there is really nothing for you to do in Origami Xchange except to upgrade to a paid account. For more details about the differences in paid vs free plans, please check out the Pricing & Signup page.

The Interface

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
This tells you the status of an app in the App store.
This is the shopping cart. When you need to upgrade, down grade or buy more credits you can do it here.
This the settings button , this opens and closes the settings area.
This is the your organization name. As a user you can be a member of multiple organizations.
The +ADD button is used on many of the sections to app apps, IAPs and Users. When you add elements you use credits, they are also displayed in the app dropdown.
These green buttons submit all your changes to the app stores. When you make a change in Origami Xchange it only changes locally. Once you are happy with the changes you can submit them to go live in the App Stores.
This is the main navigation for Origami Xchange. Here you can navigate to the Apps section, Channels, Kiosks, add and manage users and also get help.
This will turn help bubbles on and off.
This icon will minimize the sidebar.
This will log you out of Origami Xchange.
This is an IAP (In-App-Purchase. Click on this and you can can edit it's details. Make changes to the name, publish date and price etc.
This is the price of the IAP.
When an IAP is published from Origami Design, you will need to go into Origami Xchange to approve the release of the update or new IAP. Only an Admin user or higher has the permission to do this.
Here you can search and batch change IAPs in your app or channel.
This area show the App, icon, status, price, IAPs and other basic information you will need to regularly know about the app.
In the App setting section you can edit all of the information connected to the app your app. Many of the changes here do not take place until a new version of the app is published and approved by Apple.
The push notifications section lets you send push notifications and schedule them.
Girf codes area lets you generate and manage gift codes for your App and IAPs.
Here you create and manage subscriptions.
Under social media you manage the social integration components to the system.
This is the user area, here you can can manage your devices and your personal settings like email, contact details and payment info.

Connecting Amazon S3

If you have chosen to use your own Amazon S3 account then all of the content you publish to Origami Xchange will be stored there. You connect and manage your Amazon S3 connection in the settings area. For details about how to connect to Amazon S3 follow the tutorial in Getting Started here.

Connecting iTunes

If you don’t have an Apple Developer account please go here to set one up.

In order to publish and manage your iOS App you will need to connect Origami Xchange to iTunes connect. T0 do this you will need your Apple Developer Apple ID.

Origami Xchange iTunes Credentials

Account Settings

In Account Settings you can manage all of your user information such as address, email and password.

In addition to users information you can also upload your Organization Icon, manage other Organizations you’re apart of and edit your payment info if you are the account owner.

This is your basic account info.
Click here to edit your profile.
Here is where you add and edit your Organization Icon.
Here is a list of Organizations your are a member of.
Here is your roll in this organization. We have 3 roles, Ower, Admin and User.
Here you can manage and edit your payment information. Including your invoices.

Devices

In the devices area you manage the computers that can run Origami Design. You can have up to two computers registered to run Origami Design. But only one can be running at any given time.

When you login to Origami Design the first time on your Mac, you will be asked if you want to register this Mac. Or if you have used both licenses then it will tell you that you can’t.

To unregister a Mac, just go to the devices area and click the X to remove it.

Shopping Cart

When you create a free account you can upgrade to a paid account, which give you the ability to publish. The shopping cart is available in the top right corner of the screen.

You can upgrade, downgrade and add additional Credits for Users, In App Purchases and Kiosks.

Credits

When you purchase a plan, you get a set number credits for different elements in the system. Some of the credits are annual and consumed, so if you have a plan with 2 In App Purchase credits, after the first year, you get 2 more. Some credits are Just used, like a user credit. If you remove a user from your account you get the credit back.

Origami has 3 plans you can choose from. In the plan shopping area, you can upgrade and downgrade from each plan.
Additionally you can purchase credits to be used for more In App Purchases, Channels, Users and Kiosks.

Apps

The App sectioning Origami Xchange contains everything you need to build, publish and manage your app in iTunes and Google Play. All of your Origami Engine based apps will be managed from here. In each App you can create IAP, send push notifications, create gift codes and manage social media among other things.

An App is a compiled binary application that will only run on iOS or Android OS and is distributed via Apples iTunes App store or Google’s Play App store.

Origami Engine Based Apps

Origami Engine Apps are very special because they contain no content in the actual App, it’s basically an empty shell with all of the functionality needed to create any type of app. Then the App functionality is added as a OEP.

When you update the content of an App then it will go directly into the App, not through the Apple or Google approval process. Alternatively we regularly update the core binary App with new features, compatibility updates and bug fixes. These updates must follow the App store approval process.

Origami Engine Apps can exist in your App store with other more conventional built Apps. Only Apps linked to Origami Xchange are effected by anything you do in our system.

App Setup

In the App Setup area in the App Settings you can set your Apps screen name, description, and many other features that appear in the App store. All of the changes you make in Origami Xchange will only be submitted to the App Store when you click the push to App store button next to the App Name in the Navigation bar.

Stand Alone vs Bookshelf App

Origami Engine lets you create two different types of Apps, Stand Alone Apps and Bookshelf Apps. A star alone app is basically an App that does not have In App Purchases. The App consists of a single OEP. While the bookshelf App allows for In App Purchases and Requires a App GUI OEP.

Stand Alone

The stand alone app is a traditional type of App, when you click on the App on your device then the App opens to should the content. No IAPs, just the single OEP. You can still update the OEP in the standard way and as often as you wish.

Bookshelf

The bookshelf App is not really a bookshelf. It’s an App that allows for IAPs and when you click on the App on  your device you end up in a container interface we call the App GUI. This App GUI can on be a single page but you can design it to be anything you want. It’s can be a manage bookshelf (where the name comes from) or it can be a set of tools and links to other Apps (via deep linking) it’s completely up to you. The App GUI is an OEP you it can be updated just like all other OEP.

Publishing an App

In order to initially publish an App with Origami Engine you will need to submit the app details into Origami Xchange, there is a list of required elements needed for an app to be successfully submitted to Apple, the Goggle play store requirements are different and outlined below as well.

In addition to adding the assets to Origami Xchange, you will also need to send an email to appsubmission [at] origamiengine.com with the general description of your app and the app name and icon. The app icon needs to be 1024×1024 pixels and in PNG format.

Apple App Submission Details

Every iTunes App needs a list of assets connected to the app in order for it to function correctly in the app store. These include elements like the splash screen that appears before the app loads and the images used int he iTunes store as screen thumbnails.

In the main App details area you can find all of these assets and their respective sizes. All assets should be submitted in PNG format.

 

Google Play Submission Details

Do to the nature of how google play handles app submissions all Google Android apps will need to be manually submitted to appsubmission [at] origamiengine.com with all of the assets for the app. The assets need for a Google Play app are listed in this link.

Additionally you will need to supply splash screen graphics for the Android App. These are 1920×1080 pixels for mobile devices, both landscape and portrait depending on the App design and for tablet 2560×1600 pixels.

In-App-Purchase (IAP)

In App Purchases or IAPs are objects you define in the app store to be sold at a separate price to your main App. An IAP price is set in tiers set by Apple and Google respectively. An IAP is an OEP file. You create and upload them as single documents. Each IAP you publish uses a single IAP credit set by the plan you chosen or the IAP credits you purchased.

IAP Credits

An IAP credit is used every time you publish an App or create an IAP. The actual App creation process is free but in order for your App to have any content in it, you need to put an OEP in it.

IAP Credits annually roll over. This means that based on your plan, after 12 months you get a new batch of IAP credits. So if your plan includes 12 credits, you use 2 and then 12 months later you will have 22 credits.

Push Notifications

Push Notifications allow you to communicate with your customers via on device notifications. A push notification is a system based message that will pop up for a user. Typically users set up push notifications to appear between 9am and 8pm local time.

You can set up push notifications in three different ways. First, you have a single push. This means that when you hit send, the notification will be sent and seen my the user. Second you have schedule notifications, these are single notifications just prepared and sent at a specific date and time in the future. Finally you have rules, these allow you to setup rules that will trigger push notification to be sent. They will stay active as long as you have setup the active time.

All of the above notification types work on both iOS and Android and they include a message per language you app is build for as well as filter criteria like location and usage. This give you the tools to send the right messages to the right customers at the right time.

To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Gift Codes

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Subscriptions

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Social Media

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Public Channels

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Private Channels

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Kiosks

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Users

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Settings

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial

Help

Origami Engine is a powerful, flexible tool that lets you realize your wildest interactive ideas. You can create templates but OE is geared toward starting with a blank canvas and exploring the possibilities; just like you would when designing for print.

Every page starts as a transparent horizontal or vertical page. The size of your canvas is by default iPad 1 size: 1024×768 (horizontal). Your assets has to be Retina size: 2048×1536. When importing the assets to your canvas it’ll automatically scale to fit. This way you design one experience that work on both iPads. On the iPad you navigate the publication by swiping left and right. You navigate within one page by going up and down.

Interactivity in Origami Engine is created by Triggers (On Screen Enter, On Tap etc). Triggers can be attached to various Objects (Hotspot, Image, Video, Audio etc). By putting a trigger on an object you fire off an Event (On Tap → Show Image_1), which alters the state of an Object or the App itself. Understanding the various Objects and their trigger possibilities is key to creating good interactive design in OE, and we suggest you read up on triggers and objects.

  • Interactivity in Origami Engine
  • Is created by On Screen Enter, On Tap etc
  • Triggers can be attached to various
  • Hotspot, Image, Video, Audio etc
  • By putting a trigger on an object
To start a new project open Origami Design and select New from the menu bar. Choose between Portrait or Landscape orientation, or both. Leave both boxes checked under Device if you wish to support all iPads currently available. If you only want to publish for Retina, or for iPad 1,2 & Mini, make sure you check the one you want. Hit Create.
Video Tutorial